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Colour Mix v1.1 (02.08.2007) Controls Use joystick
or keys 4, 6, 2, 8 to move the
selection rectangle. Gameplay Get 3 or more blocks of the same colour in a vertical or horizontal row to remove this row. You start with 32 moves. Each swap reduces the number of moves left. When there are no moves left, the game is over. You receive 1 spare move for removing 4 or more blocks at a time and for each "chain reaction". Game state is automatically saved upon exit and is automatically loaded the next time you launch the game. Scoring Maximum score is 9999. The more blocks you remove at a time, the more score you get. "Chain reactions" give you extra points. |
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Colours v2.4 (02.08.2007) Controls 4 / 6 (joystick
left / right) - move the figure left / right Gameplay Prevent blocks from occupying the upper row. Get 3 or more blocks of the same colour in a vertical / horizontal / diagonal row to remove this row. Game speed is increased every time you get another 101 points. You can also increase it manually. Maximum game speed is 15. Game state is automatically saved upon exit and is automatically loaded the next time you launch the game. Scoring Maximum score is 9999. The more blocks you remove at a time, the more score you get. "Chain reactions" give you extra points. The score also depends on the game speed. |
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Artillery v1.1 (24.07.2006) Controls 1 / 3 -
move the camera left / right Description There are 4 tanks on the map. The game is turn-based, the tanks shoot one after another. A random tank starts the game. When the turn of your tank comes, set the angle (A) and the power (P) and shoot. Pay attention to the wind (W), its direction and speed change every turn. Try to eliminate the 3 other tanks before they eliminate you. Notes Each time you start the game, the colour of the sky (night, sunrise, sunset, day) and the colour of the terrain (dirt, grass, sand, snow) are chosen at random. The shape of the terrain is also different in each game. Tanks always start at random positions. Consult the minimap at the top of the screen to determine the positions of the tanks and of the camera. Bullets that are flying higher than the top of the screen are marked by dots under the top of the screen, so that the the player can follow them. Bullets deform the terrain. If you shoot out all the ground under a tank, it will fall down (but not explode). AI chooses a target at random. AI always sets the angle of the barrel to 45 or 135. It sets the power of the shot according to the wind and the position of the target. |
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General notes for the games You are not allowed to modify or sell these games. The games require Java MIDP 1.0 and a colour display. They resize to fit almost any screen, but at least a 128*128 display is required for a comfortable play. Don't be afraid that the games will be interrupted by an incoming call or an sms, for example. In such a case they will be automatically paused and will enter the menu, later you can continue playing. The games MAY have a problem on OLDER Sony Ericsson mobiles (k300i, for example). If you press the back-key, the c-key or the internet-key during the game, the game will stop responding and you will have to end the game by pressing and holding the back-button. Your antivirus software may warn you, that these games contain the JAVA/RedBrowser virus. This is a false positive. This happens with all applications created in MIDletPascal, because JAVA/RedBrowser was also created in MIDletPascal. But JAVA/RedBrowser is a separate application, it is in Russian and it asks the user to allow it to send sms. As you see, it has nothing in common with my games. You can read more about JAVA/RedBrowser at www.f-secure.com or at www3.ca.com. Created by Pavel Smirnov (alfozavr1
@ yandex . ru), 02.08.2007 |